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Extraction Force

Extraction Force started out as a small summer project. Just a simple game idea that would take several months to prototype, polish and ship. Well... here we are, two years of on-again-off-again development later (typical indie-dev life stuff!) and I am extremely excited to finally announce...

Extraction Force releases today - March 21st, 2024!


Wishlist now & prepare for battle.




March 2024

SPRING SALE

Happy spring everyone! Well... almost, but it certainly feels like it outside today. Two items of news on the agenda. First off Extraction Force is now going through playtesting in preparation for release!


In order to celebrate we our discounting our previous game releases on Steam for the Spring Sale - if you have been waiting to pickup a copy of Tommyknockers, Asteroid Defender!, or Pizza Delivery 3000 now is a great time to do so!


January 9th, 2024

INCOMING GAME RELEASE


It started out as a small scale project to test some game design elements from the classic 90's videogame Return Fire from 3DO - essentially a fun weekend challenge to test Unreal Engine 4 vs. Unity.

This small weekend project grew ever so slightly into a little summer pursuit to design, develop, test and release a smaller scale game. The main objective was to keep development to a reasonable / shortened timeframe compared to the last two games we have released as a company.

TL/DR;Point of the story being - our little indie studio likes to have fun, dream big and never stop being creative along the way. For better or worse this ideal of ours has turned Extraction Force into an 18 months dabbling experiment - but as part of our mantra of embracing every opportunity in 2024 the time has come to polish and ship this game.

Almost there!

Oh, and as always we have some extremely exciting stuff happening out of sight back in the wolf den.

2024 is going to be an exciting year! Thank you to everyone who has joined our wolfpack. We appreciate you spending your precious time exploring the results of our creative endeavors!


IN DEVELOPMENT

Nuclear launch codes have been stolen!

Join the Extraction Force today and prepare for battle. Head behind enemy lines in this vehicle based combat game and destroy everything in your path as you race against the clock to locate and secure stolen nuclear launch codes. Take to the skies and rain down destruction from above with the fast and agile chopper, or bulldoze your way into enemy territory with the rough and tough tank as you fight your way through a dozen progressively more difficult missions.

PREPARE FOR BATTLE

[ game page ]


Leap into your hovercraft, fire up the laser cannons, and prepare for the ultimate game of 31st century cat-and-mouse. Strap in tight - you play a delivery driver in a town where pizza has been outlawed. Blast your way through the local robot police force or use speed and wit to avoid their detection as you race against the clock to deliver to hungry townsfolk their favorite, forbidden cheesy meal.

Delivering pizza has never been so dangerous!

[ game page ]

Pizza Delivery 3000


You've may have heard of the ranch in Utah said to be "in the path of the skinwalker." It is the most scientifically studied paranormal hotspot in history, anywhere in the world. The US government has spent tens of millions of dollars investigating it and most of what has been uncovered is classified. What most don't know, however, is that there was once another ranch just like it located in Colorado! Now experience it for yourself in terrifying and immersive survival horror VR!

[ learn more about the game ]

. . .then wishlist on STEAM ↓

RELEASED GAMES

Launch into space and blast asteroids from the sky before they can hit Earth in this fast paced shooter inspired by the original arcade game. Earn upgrades along the way, maintain your defenses, and complete various side missions.

Do you have what it takes to protect our world?

[ learn more about the mission ]

or grab your flight suit & pickup a copy of the game on Steam to experience the action now



Gold fever is spreading through Colorado faster than the plague. After packing up your family and traveling west, you sign with the French Creek Mining CO as a greenhorn mining assistant. You have one job: Protect the gold and stay alive all night! Can you last the night against the onslaught of the cunning and creepy Tommyknockers?

THEY COME FOR YOU!

[ learn more about the game ]

Pickup a lantern, step into the mines, and prepare to test your nerves with an Early Access copy of the game ↓

Nuclear launch codes have been stolen! Invade the enemy base. Destroy everything in your path. Locate the stolen codes and return them safely to prevent the end of the world.

Join the Extraction Force today and prepare for battle. Head behind enemy lines in this vehicle based combat game and destroy everything in your path as you race against the clock to locate and secure stolen nuclear launch codes. Take to the skies and rain down destruction from above with the fast and agile chopper, or bulldoze your way into enemy territory with the rough and tough tank as you fight your way through a dozen progressively more difficult missions.

WISHLIST TO ENLIST


:.:.::. Teaser Trailer .::.:.:


:.:.::. In Action .::.:.:

Leap into your hovercraft, fire up the laser cannons, and prepare for the ultimate game of 31st century cat-and-mouse. Strap in tight - you play a delivery driver in a town where pizza has been outlawed. Blast your way through the local robot police force or use speed and wit to avoid their detection as you race against the clock to deliver to hungry townsfolk their favorite, forbidden cheesy meal. Delivering pizza has never been so dangerous!

DELIVERING PIZZA HAS NEVER BEEN SO DANGEROUS


:.:.::. Teaser Trailer .::.:.:


>>> EARLY ALPHA SCREENSHOTS <<<









Can you last the night against the onslaught
of the cunning and creepy Tommyknockers?

They come for you!




CHECK OUT OUR PRESSKIT


Follow us on

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VOTE FOR US ON

INDIEDB.COM

Tommyknockers  Tommyknockers

          



EARLY ACCESS GAMEPLAY FEATURES:

  • Defend the gold and yourself throughout the night from the Tommyknockers in a haunted Colorado mine!


  • Setup a defensive perimeter with bear traps


  • Throw rocks to scare away, injure and hopefully kill the Tommyknockers or at least keep them at a safe distance


  • Use a candle-burning lantern to illuminate the pitch black darkness and scare away the Tommyknockers, but beware, candles and matches are extremely limited each night! You WILL be in the dark for part of each night!

  • The more gold you keep safe from the Tommyknockers each night, the more supplies you can buy from the General Store each day to help you survive the next night!
  • :.:.::. GREENLIT FOR RELEASE ON STEAM .::.:.:

    A unique 3D evolution of the classic breakout game with a handful of cute cuddly characters & a dash of twisted humor.

  • 3 Gameplay modes (Story, Timed, Challenge)
  • 5 Characters to choose from
  • Unique worlds for each character
  • Unique gameplay elements specific to each world
  • The ability to upgrade and customize your character along the way


    our unique gameplay!



    our main hero... Pando!


    Bounce around and break bricks as you work to clear each stage and collect as much brick dust as possible...


    Explore your homeworld and unlock various stages along the way...

  • ::. BARISTA LIFE .::

    Welcome to the quiet little mountain town of Sleepy. Life here appears to be no different than the rest of the world... with one tiny exception:

    The town has been cursed and its residents must continuously consume caffeine or else become afflicted with zombism.


    Barista Life takes you on a journey as the proud new owner of a small mountain town coffee shop. Search the globe for exotic coffee beans, hire a cosmic roaster, carefully choose your staff, and attempt to manage your funds while upgrading and growing your business. It will take sharp wits and hard work to avoid bankruptcy, but the real difficulty lies in overcoming the daily challenges and disasters your shop will face.
    Experience life as a barista in this coffee shop disaster sim loosely based upon the real world town of Frisco, Colorado and chronicling the true day to day experiences of the highest elevation coffee roastery in the United States, Rocky Mountain Coffee Roasters.


    "saving the world, one cup of coffee at a time"

    ::. ZOMBIE SLAYER .::

    Zombie Slayer was the first official game developed under the Gray Wolf Interactive label. Inspired by games such as Diablo 3, Zombie Slayer was designed to be a mobile hack-n-slash action/adventure game. At the start of development the studio consisted of just a single employee... after the first several months of development it was decided that a dedicated artist was required if the project was ever to have a chance of being brought to life.
    An old friend was hired on to help with conceptual design, and fill the role of artist - responsible for all the 2d artwork and 3d modeling on the project.
    A playable iPad demo was completed in time for the 2013 Game Developers Conference in San Francisco and the long journey was made from the heart of Colorado to the foggy bay of San Francisco.


    "dig up the graves, collect the loot, defeat the zombie horde"

    "use your tools to fight off the zombies while digging up and looting the graves"

    ::. BROKEN HEART FACTORY .::

    BACKSTORY: Mad scientist Professor Love-Joy runs the “Broken Heart Factory”, mending the broken hearts of the world. One run through his magical factory and a broken heart is mended and ready to love again! Occasionally the machines malfunction, spitting out hearts that are still love-sick… or even worse, still broken. It is your job to correctly sort the hearts and ensure they reach the proper destination. Returning hearts that are still sick back into the world will cast sadness upon everybody and if not careful it could cast the entire world into a sadness so great we would never know happiness or love again!

    Gameplay:

  • 3 Pipes twist and wind their way across the top of the screen and each pumps different types of hearts out randomly.
  • Players will controls 3 different consoles and must match the ‘sorting tube’ to the correct heart that is currently falling.
  • The game will get progressively faster and more random as time goes on.


  • "sort those hearts..."

    "hard work brings rewards"

    :.:.::..::...::..::.:.::.:.::....::.:.:
    this studio was founded
    on the principle of
    live the life you love
    :.:.::..::...::..::.:.::.:.::....::.:.:

    and we love making video games

    Inspired by the ability to express ourselves creatively . . .
    . . . driven by the opportunity to make something original & fun






    ::. MEET THE WOLFPACK .::

    Step inside our world as we seek to find
    our niche in this vast ocean of indie game developers.


    ::. AVERY S. TERRELL .::

    programmer / creative director

    I fell in love with video games at an early age. When I was really young I discovered an ATARI while at a garage sale with my parents. Coming home with a handful of game cartridges in tow - I had no idea my life was about to change forever. Several years later a little game called Half-Life came out and I fell in love with modding. I started making maps, designing my own games and immediately decided I no longer wanted to be an astronaut when I grew up... I wanted to make video games.

    Making games is an art form. From the elegant integration of art, creativity, and mathematics that bring worlds to life... to the game design process itself. How such a simple idea scribbled on scrap piece of paper can be transformed into something you can 'experience'. The first time I watched somebody sit down and play through some of my work I was hooked. Seeing the raw emotion of a player as they smile with delight or mash the controls with intensity and focus... it is a gratifying and rewarding feeling.

    Madeleine L'Engle once wrote "Our truest response to the irrationality of the world is to paint or sing or write, for only in such response do we find truth."


    ::. GARRETT C. MILLER .::

    lead programmer / game designer

    Video games have been a integral part of my life since before I can remember. It started with spending hours watching my dad play Pitfall on the ATARI when I was only 3 or 4 years old - and has continued through today as I passionately pursue the design and creation of my own vision. When I was 11 I ordered a program through the Scholastic Newsletter that allowed me to create my own video games. Three years later I started teaching myself how to program and create my own games. Immediately after high school I attended Full Sail University and received a degree in design and development.
    Over the next few years I worked for two different professional studios but then decided that I was in it to follow my own creative passion, rather than somebody elses vision.