October 8th, 2018
> > > COLORFUL CHANGES ARE IN THE AIR < < <
... as aspen leaves change color and fall,
new game ideas brew and come to life ...
As I write this, the Aspen leaves outside my office window shine forth with vibrant yellow, golden, and red hues. It signals a changing of the seasons. Fall is in full swing, and tempatures are rapidly plummeting towards winter conditions.
The weekend forecast calls for snow up here in the mountains, as Garrett and I slowly start the necessary preparations for the long, cold months that loom ahead. At the office the stark, cold, approach of winter creates a compelling mood for inspired creative design.
May 4th, 2018
> > > Happy Star Wars Day! < < <
... may the force be with you ...
Happy Spring!! The days are getting longer and the sunshine has settled in for a beautiful summer.
However, today we received snow in the mountains... and by mid-afternoon our spring weather had faded back into winter. The misty, dreary, and cold weather outside inspired us to brew a good cup of hot tea, and curl up inside for a day of game design and programming.
March 23rd, 2018
> > > April Development Roadmap < < <
This past month has been extremely hectic with Early Access launch preparations consuming almost all of February and the first half of March. Not to mention the small detail of actually launching both games and then immediately switching over to post launch support mode.
Now that things have calmed down a little bit, we are gearing up to begin the first phase of our Early Access development cycle. Our current plan is to try and power through all the minor and relatively easy development updates, adding as much overall polish to the game as we can, in addition to implementing as many new game features possible. We anticipate this first phase of development to last anywhere from several weeks to a month. Once the easy stuff is implemented we will move on to more major gameplay features and improvements.
March 15th, 2018
> > > Thank you for the support! < < <
Now that both games have officially launched on Steam Early Access it is time for us to take the next steps. First and foremost is the continued developmemt and support of both games as we work to transition them from Early Access to full version 1.0 release. Second, being a small indie startup - we need to spread the word about our games and begin building our community. Steam was step one... now we are branching out and trying to increase our exposure:
March 15th, 2018
> > > LAUNCH DAY + 2 < < <
Today marks round 2! Less than 48 hours after launching our first game, we are breaking the norm and launching our second game, Tommyknockers. Now available for purchase through Steam.
March 13th, 2018
> > > PI DAY + LAUNCH DAY! < < <
HAPPY PI DAY!!! We are extremely excited to announce that after several long years of development, Asteroid Defender! has officially launched and is available for purchase through Steam.
March 1st, 2018
> > > OFFICIAL COUNTDOWN TO LAUNCH! < < <
February 15th, 2018
> > > the finishing touches < < <
We finally received our company tax ID verification from the IRS, meaning we are finally able to initiate the release process through Steam for both Asteroid Defender! and
Our goal is to launch both games simultaneously on March 14th, 2018 through the Steam Early Access program. Our "coming soon" store front pages will go live and become visible for both games sometime during the next several weeks.
January 14th, 2018
Trailblazing through limbo!
2018 has arrived and we are officially playing the waiting game. Everything has been submitted to Steam in preparation of our Early Access launch, however we are unable to proceed until our tax identification number
is verified by the IRS.
Mother nature seems to be mimicking our holding pattern as well to start this year off. It is hard to believe but this time last year Colorado had several feet of additional snowpack. We were skiing almost everyday, playing hockey, and going on epic adventures into the backcountry with a team of sled-dogs.
December 11th, 2017
All we want for Christmas is EARLY ACCESS
Tommyknockers is currently undergoing additional tweaks and polish before launching on Early Access. Our current goal is to improve and refine the first few minutes of the game in order to create a smooth, organic
introduction that not only sets the backstory but also serves as a gameplay tutorial.
In other news we are making fantastic progress on the Early Access build of Asteroid Defender! The game itself is in pretty decent shape, with the current build being a fully playable vertical slice.
November 21st, 2017
Winter is coming, and so is a game launch!
Last week marked a major milestone for Gray Wolf Interactive, or rather Gray Wolf Interactive LLC, as we shall henceforth be known. We officially became an LLC, opened a P.O. Box, and initiated our onboarding
process with Valve Software in an effort to release our work on Steam. As of today we are in a holding pattern until we get the thumbs up from Valve. Once that happens we have two games ready for launch on Steam Early Access,
the long in development Asteroid Defender!, along with Tommyknockers, our new survival horror game in development.
September 19th, 2017
The Colors of Fall
This past week we took the next major step towards bringing Asteroid Defender! to release. We applied for an Unreal Dev Grant in hopes of receiving some additional minor funding in order to implement the last of the desired
features into the game and get it to market.
Fall is thick in the air and winter is coming...with the first reported snowfall of the season just two days ago, we now feel the time crunch to get Asteroid Defender! onto early access and begin work on our next title.
August 31st, 2017
It feels like summer only just begun... yet the changing of the seasons can be felt in the air. Days melt away like butter and ambitious design plans fade into nothing before time
can be made to implement them. Fall is rapidly approaching, inciting the aspen trees to pay homage to another summer with their vibrant and magnificent transformation of colors.
The onset of fall brings also a renewed sense of urgency and inspiration to wrap up work on Asteroid Defender!
The project shifted from dream to reality last February when the game received a "Greenlight" from Valve for release on Steam. However in the twilight months of development we learned the Greenlight program was being retired and replaced with Steam Direct. As we head into September our goal is to complete the Steam Direct submission process and get the current version of Asteroid Defender! out into the world.
We still have some work left to do, but we need to community to help us refine and polish the final stages of the games development. This has been a long journey and labor of love and we look forward to sharing it with you!
::. CURRENT PROJECTS .::
::. ACTIVE PROTOTYPES .::
::. OLD PROJECTS .::
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A unique 3D evolution of the classic breakout game with a handful of cute cuddly characters & a dash of twisted humor.