JANUARY 2025
Gray Wolf Interactive is stoked
to unveil our new game!
Leap into your hovercraft, fire up the laser cannons, and prepare for the ultimate game of 31st century cat-and-mouse. Strap in tight - you play a delivery driver in a town where pizza has been outlawed. Blast your way through the local robot police force or use speed and wit to avoid their detection as you race against the clock to deliver to hungry townsfolk their favorite, forbidden cheesy meal.
You've may have heard of the ranch in Utah said to be "in the path of the skinwalker." It is the most scientifically studied paranormal hotspot in history, anywhere in the world. The US government has spent tens of millions of dollars investigating it and most of what has been uncovered is classified. What most don't know, however, is that there was once another ranch just like it located in Colorado! Now experience it for yourself in terrifying and immersive survival horror VR!
WHO ARE WE?
Creativity has burned bright within me since my earliest memory. Deep down I have always found a desire to create. When I was young this manifested itself in paintings,
creative writing, tinkering with lego creations, learning to play various instruments to make music, and of course... fort building(!)
anytime some scrap cardboard was to be found.
(** ahhh the good old days when a cardboard box could provide weeks of entertainment).
First it was my parents VHS player, watches and coffee makers... next it was building robots out of spare electronic components recycled from scrap hardware I could find.
Then in 1998 history happened and a little game called Half-Life launched. I fell in love with level design and mod creation. Drawn like a magnet to level design - I started making maps in the Source engine and quickly grew to
designing my own larger scale games.
Making games is an art form. From the elegant integration of art, creativity, and mathematics that bring worlds to life... to the game design process itself. How such a simple idea scribbled on scrap piece of paper can be transformed into something you can 'experience'. The first time I watched somebody sit down and play through some of my work I was hooked. Seeing the raw emotion of a player as they smile with delight or mash the controls with intensity and focus... it is a gratifying and rewarding feeling.
Video games have been a integral part of my life since before I can remember.
It started with spending hours watching my dad play Pitfall on the ATARI when I was only 3 or 4 years old - and has continued through today as I passionately pursue the design and creation of my own vision.
When I was 11 I ordered a program through the Scholastic Newsletter that allowed me to create my own video games. Three years later I started teaching myself how to program and create my own games.
Immediately after high school I attended Full Sail University and received a degree in design and development.
Over the next few years I worked for two different professional studios but then decided that I was in it to follow my own creative passion, rather than somebody elses vision.